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Tutorials |
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Controlling Color Bleed
An easy way to use Maya, Final Gather and Fusion (or your favorite compositor) to create and control a first order color bounce. |
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An Introduction to Light, Shadow, Value and Form
An exploration of these principles that will demonstrate 3 point lighting, procedural textures, raytraced shadows, and diffusive occlusion. |
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Non-Destructive Texture Workflow
A Non-Destructive workflow example for combining multiple texture reference photos in Photoshop to create natural looking color maps. Topics: Layer Masks, Groups, Clipping Masks, Blending Modes, Adjustment Layers and Filters. |
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Specular, Bump and Normal Map Workflow
A detailed explanation of my workflow for quickly making great looking specular, bump and normal maps from a color map source in photoshop using the channel mixer |
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Modeling Clean Text in Maya for High Rez Rendering
A demonstatration on how to model clean polygonal text in maya for high resolution software rendering. |
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Downloads |
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Photoshop Action Set: Texture Workflow v1.0
My personal set of basic actions that aid in the production of texture assets and photo manipulation |
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