Tutorials  
   
  Controlling Color Bleed
An easy way to use Maya, Final Gather and Fusion (or your favorite compositor) to create and control a first order color bounce.
 
 
 

An Introduction to Light, Shadow, Value and Form
An exploration of these principles that will demonstrate 3 point lighting, procedural textures, raytraced shadows, and diffusive occlusion.

 
  Non-Destructive Texture Workflow
A Non-Destructive workflow example for combining multiple texture reference photos in Photoshop to create natural looking color maps. Topics: Layer Masks, Groups, Clipping Masks, Blending Modes, Adjustment Layers and Filters.
 
  Specular, Bump and Normal Map Workflow
A detailed explanation of my workflow for quickly making great looking specular, bump and normal maps from a color map source in photoshop using the channel mixer
 
  Modeling Clean Text in Maya for High Rez Rendering
A demonstatration on how to model clean polygonal text in maya for high resolution software rendering.
 
  Downloads  
   
 

Photoshop Action Set: Texture Workflow v1.0
My personal set of basic actions that aid in the production of texture assets and photo manipulation