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Professional Summary & Objective


A Dedicated and well-rounded artist with strong traditional artistic sensibilities and solid technical understanding. Strong desire to seek out education as well as challenges that put theory to practice. Value high quality artwork that displays understanding, craftsmanship and efficiency.

My ideal position would be one based on aesthetic in a creatively charged atmosphere. It would offer me creative and technical challenges as well as the opportunity to learn, grow and influence.



Work Summary

Electronic Arts - Tiburon
June, 2004 - Present
Senior Environment Modeler

Senior Environment Modeler / Lead Artist
- Research, development and documentation of high level workflows, processes and shaders across multiple game teams
- Day to day technical and artistic critique, analysis and troubleshooting across multiple game teams
- Pre-visualization, prototyping and visual targets
- Artist training and mentoring
- Assist in AD reviews
- Task management during production; Breakdown and time estimation during pre-production scheduling
- Assist in feature design and planning
- Production of high quality in-game and pre-rendered assets including modeling, texturing, shading, lighting and animation
- In-game asset optimization


Credits:

- Senior Lead Texture Artist : Madden NFL 2009 - XBOX 360 - PS3
- Senior Texture Artist : NCAA Football 2009 - XBOX 360 - PS3
- Texture Artist : NFL Tour - XBOX 360, PS3
- Texture Artist : Madden NFL 2008 - XBOX 360 - PS3
- Texture Artist : NCAA Football 2008 - XBOX 360 - PS3
- Texture Artist : Madden NFL 2007 - PS3
- Lighter : Madden NFL 2007 - XBOX 360
- Lead Texture Artist : Madden NFL 2006 - XBOX 360




Skills


CG:
High and low poly 3-D polygon modeling; Texturing; Lighting; Rendering & Compositing; Nurbs modeling; Animation; Photography and Digital Imaging

Additional:
Polygon and texture optimization; Familiarity with the concept and creation of programmable shaders ( HLSL ); Experience defining next-gen systems and pipelines as far back as research and development on the first next-gen Madden NFL Title; Good written communication and documentation skills.

Software:
Proficient: Autodesk Maya 2008; Adobe Photoshop CS3, Eyeon Fusion 5,
Intermediate Knowledge: Pixologic Zbrush 3, Autodesk Mudbox, Adobe Premiere, Adobe After Effects,
Right Hemisphere Deep Paint, Apple Shake, Corel Painter 9, Adobe Dreamweaver CS3



Education


Ringling School of Art and Design
2000 - 2004
Bachelor of Fine Arts Degree - Computer Animation

Additional Workshops, Training & Classes

Leadership and Management Training / Workshop - 2007 - Orlando, FL
Portrait Painting Classes with Don Sondag - 2007 - Crealde School of Art, Winter Park, FL
Portrait Painting Classes with Ken Spirduso - 2007 - Orlando, FL
Portrait Sculpture Classes with Jeanelle Bell - 2007 - Orlando, FL
Acting for Animators Workshop with Ed Hooks - 2004 - Sarasota, FL

Acorn Gallery School of Art, Marblehead, MA
1996 - 2000
Art Major - Classical art instruction emphasizing proportion, form, light and color theory